We play “Assassin’s Creed Nexus”: this is what awaits you

The use of popular characters such as Ezio Auditore, Kassandra and Connor Kenway is almost a tribute to fans of the series.Image: ubisoft


“Assassin’s Creed Nexus” brings a breath of fresh air to the world of video games: players are immersed in a fascinating environment where well-known assassins come to life in a new gaming experience through the lens of virtual reality.

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In the ever-evolving world of video games, Ubisoft’s “Assassin’s Creed” series takes a bold step into the immersive world of virtual reality with its current sequel, “Assassin’s Creed Nexus.” Beyond the conventional boundaries of gaming, Nexus presents players with an experience that transcends the traditional norms of the Assassin’s Creed gaming universe. This article explores the sprawling worlds of Assassin’s Creed Nexus and sheds light on the unique elements that redefine the way players interact with the iconic series.

I've already seen this guy somewhere...

I’ve already seen this guy somewhere…image: Ubisoft

A tapestry of time and space.

“Assassin’s Creed Nexus” weaves a narrative collage that spans time and space. The action game adopts a dual narrative structure from its predecessors, seamlessly merging the mysterious world of assassins within the Animus simulation with the harsh reality of Abstergo agents. This dichotomy provides a dynamic backdrop as players step into the shoes of an elite hacker and unravel the memories of well-known Assassin’s Creed characters.

Familiar faces, new perspectives

The use of popular characters like Ezio Auditore, Kassandra, and Connor Kenway can be seen as a sort of homage to fans of the series while also promoting an immediate sense of familiarity. But “Assassin’s Creed” Nexus takes players beyond the boundaries of traditional storytelling and allows them to experience the memories of these characters in a more intense and personal way. This departure from convention breathes new life into the series and offers a refreshing perspective that pushes the boundaries of previously known Assassin’s Creed gameplay.

Ranged combat is the most effective way to engage in combat in Assassin's Creed Nexus.

Ranged combat is the most effective way to engage in combat in Assassin’s Creed Nexus.Image: Ubisoft

Virtual reality unleashed

Entering the world as a player with VR headsets like Meta Quest 2 or 3 adds an extra level of immersion to the action and transforms the gaming experience into an active and dynamic adventure. The freedom to traverse virtual space unhindered by the usual limitations of traditional gameplay offers a previously unknown sense of freedom of action, turning every movement and action into a personalized journey. This killer takes things personally, so to speak.

Calibration for greater realism

One of the outstanding characteristics of “Assassin’s Creed Nexus” lies in its pursuit of realism. Calibration of the headset or the two controllers becomes a crucial aspect that ensures that the player’s movements perfectly match the expectations of the game. From the intricacies of manual scaling to precision in combat, the calibration process ensures that players are not just spectators, but active participants in the unfolding story, and that the game correctly recognizes their every move.

Climbing and general locomotion work quite well, with proper calibration.

Climbing and general locomotion work quite well, with proper calibration.image: ubisoft

Overcoming challenges

As players travel and explore virtual locations like Boston or Monteriggioni, the game focuses on two fundamental aspects: the art of movement and the intricacies of combat. Climbing and running present challenges that mirror real-world physics and require a combination of skill and strategy. Combat, whether at close or long range, requires precision and emphasizes the importance of skill over mindless button mashing, known in gamer lingo as “button mashing.” Players use their bodies or arms to imitate the movements that characters make in the game and may sweat, for example, when shooting a bow or throwing knives and other objects.

Beyond Swordplay: Diverse Interactions

“Assassin’s Creed Nexus” goes beyond the expected swordplay and integrates a variety of interactions that enhance the gaming experience. From visually marking enemies just by looking at them to mini-games and puzzles that are seamlessly integrated into the narrative, the game introduces layers of engagement that go beyond the traditional action game focus on combat.

The search for cognitive diversity is in vain

The fact that AI opponents don’t really have any major brains and can be fooled with the smallest tricks can definitely be an advantage for inexperienced VR players. This way they can fully immerse themselves in the virtual world without being bothered by the constant deaths on the screen. The variety of game challenges, including picking locks and deciphering encrypted communications, creates variety and playfulness and enriches the entire gaming experience.

Unfortunately, excursions into the real world are still pretty boring in

Unfortunately, excursions into the real world are still pretty boring in “Assassin’s Creed Nexus.”Image: Ubisoft

Conclusion: a virtual odyssey

“Assassin’s Creed Nexus” not only preserves the essence of the iconic series, but takes it into uncharted territories of virtual exploration. The fusion of familiar faces, the immersive potential of virtual reality and dynamic gameplay redefines the boundaries of the Assassin’s Creed universe. As players embark on this adventure, the fusion of narrative, realism and diverse interactions make “Assassin’s Creed Nexus” a captivating and rewarding foray into virtual reality.

About the Games.ch team

The editorial team of Switzerland’s oldest gaming website has been dealing with gaming for over 30 years. It all started in the 80s with a record magazine for Brotbox (C64), published by the platform’s founder, a former baker. Electronic games have accompanied publishers ever since: from the war between Sega and Nintendo in the early 90s to the rise of the Playstation and the entry of the Xbox into the console market. Memories of the past are numerous and the joy of current gaming successes remains intact.

At Watson, the Games.ch team curates exclusive stories from the gaming universe for gamers, fans, nerds (and those who want to be) on the “Loading…” blog.

Representing the team: the cat Mia with her friends.

PS: Mia, of course, has her own Instagram account.

From “Pong” to “Assassin’s Creed”: The impressive graphic evolution of the games in 23 images


From “Pong” to “Assassin’s Creed”: The impressive graphic evolution of the games in 23 images

1958: “Tennis for Two”: One of the first inventions called a video game is “Tennis for Two”, more than 50 years old. For the visitors’ day at the Brookhaven National Laboratory, an American research center, William Higinbotham developed a small tennis game on an analog computer and on the screen of an oscilloscope. It was used to promote nuclear energy.

So you can play with your cat

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